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In the early chapters, some of the content is very similar, simply because the working material is limited. Given that I’m not terribly far along in either of these, this is what my process looks like: for each chapter/section, I look up what new vocabulary and “up to this point” vocabulary the touchstone text has used. It exists in a shared universe with my (temporarily halted but not exactly dead) Elena story. That’s why this book is set in a dystopian cyberpunk future of 2122, with a female protagonist, and no Romans in sight. But I want to tell new stories, and I want to tell non-ancient and non-Roman ones. Which, also, the Latin novella industry is doing a nice job of filling. But we could always do with “more reading”. FR does an amazing job, despite its flaws, and I have no need nor desire to really replace it. The LLPSI one is designed to mirror and match LLPSI: Familia Romana. I’m calling it Γαλιλίᾱθεν for the moment. A supplementary reader can: (a) broader a students’ reading, (b) build of their Athenaze knowledge, (c) prepare and engage them for NT specific vocabulary, syntax, and content. It solves a problem that I have, which is that I prefer to teach NT and Koine students from Athenaze, but if you only read Athenaze you end up with a very atticising Greek, and you don’t have quite the exposure to New Testament vocabulary and idiom that I’d like. The Greek one is designed to create a narrative that piggy-backs of Athenaze but moves the reader into the world, and the language, of the New Testament. I don’t want to replace either of them, but I do want to create new resources that would work alongside those, and expand students’ options and reading material. Simply, I teach with both these texts, and I quite like them, and don’t think I could currently improve on them (well, LGPSI is a different story, and I am still working on that). In each case I’m specifically keying them to an existing resource, the Greek one μὲν to Athenaze, the Latin one δὲ to LLPSI. graded reading texts designed for introductory and intermediate students. In this post I’m going to talk about two newish projects I’m working on and a bit about how I’m tackling them.īoth of them are “Readers”, i.e. Anyway, that’s a personal flaw I’m working on. If (app != null & app.I know, I am notorious for starting new projects, and not necessarily finishing them. If(GControllerDefault.onKeyUp(ke圜ode, event)) Modify onKeyUp event in your main activity like boolean onKeyUp(int ke圜ode, KeyEvent event) If (app != null & app.onKeyDown(ke圜ode, event) = true) GiderosApplication app = GiderosApplication.getInstance() If(GControllerDefault.onKeyDown(ke圜ode, event)) Modify onKeyDown event in your main activity like boolean onKeyDown(int ke圜ode, KeyEvent event)
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Use BUTTON_MENU to pause your game and present menu in pause screen Controller layer would easily allow you to port your touch based interface (as menu buttons) to controller selectable buttonsīuttton A is always Yes/Accept, button B is always no/cancel/backĭon't use both Left joystick and dpad for different functionalities in your game, because for some controllers without joysticks, dpad matches both dpads digital button events and analog joystick events.Providing controller layer, which would easily allow you to combine gameplay with or without controllers in the same app.Easier additions of support for future controllers.Support for multiple controller types on same market/device (As playing with Xbox or Moga controller on OUYA).Using same interface across all supported controllers.Using same interface across all supported Operating systems.Internally Controller Interface also matches all buttons and controller behavior under the same scheme so you won't have to worry about that anymore. Controller interface allows you to use most popular controllers on all supported operating systems under the same interface.